How you can solve a problem like piracy?
Video game piracy is a beast that the industry just simply cannot tame. Various techniques have been implemented to try and tackle this problem yet none seem to be to work. With pirated online video games progressively more easily accessible by the day, it poses a substantial hurdle for the industry and the one which the industry is determined to fracture. This article aims to examine many ways in which the video game industry attempts to overcome piracy and if those methods are effective. CS GO Skiny za FREE
The main thing that Online video game publishers and designers must realise is that in their attempts to combat piracy they must punish the pirate without punishing the buyer. Many companies incorporated anti-piracy software on the install disks. Buyers were getting the sense that they were being punished for what the pirates do. EA game titles attempted to do this with the game ‘Spore’, they added DRM software onto the disk. That backfired and the game went on to be one of the most pirated games ever. That turned out that buccaneers could bypass this software protection while consumers were forced to live with it. Publishers therefore must reward the buyer for purchasing the game; this can be required for many ways. They could offer discount the sequel of that game when it comes out, offer free downloadable content or offer free merchandise with every order. One of the key reasons for piracy is that folks demand more because of their money. More and more games are being released per year and the consumer only has a few money available to spend on games. By offering an improved value proposition the consumer is more likely to get the sport rather than pirate the software program. Punishing the pirates can be achieved through numerous ways nevertheless the traditional way of fining the peculiar pirate just does not work. Video games must play to their strong points; just recently EA game titles unveiled ‘Online pass’ which allows the consumer to a code to gain access to the web play, a code has to anybody who buys a new duplicate of the overall game. The importance of this is that folks who pirate games will never be able to use one of the main features in today’s games, online play. Of course people could still pirate these video games and use the web feature by only paying $10,50 to acquire a code; this permits publishers to get extra money from cutthroat buccaneers who would not consider paying for any section of the game. As another reward Ea games will get extra income from the used games market. Various other publishers such as Activision must take note, Contact of duty is famous for its online experience. If they can make use of this same method you will see people purchasing the sport rather than pirating it so that they can play online.
Make sure combat piracy is to merely make a good quality game with additional durability. As explained earlier consumers will not see the value of paying full price for a game that might be great but only lasts 10-12 hours. By making a game of good quality and longevity the consumer is likely to see better value and will be very likely to buy the game. If the specific were to evaluate a video game and understand it had not been worth their money they are very likely to pirate the game rather than before when they would not buy it and consequently never play it, this is due to the convenience and easiness of pirating nowadays.
Another point to consider for developers is which little hardware they should develop for. The Sony PlayStation 3 is notoriously hard to split and therefore pirated game titles cannot be used on that system. However, the Xbox 360 system 360 and the Xbox can be cracked by any individual who has internet access and a good guide how to split the system. The COMPUTER needs no cracking at all and has become the pirate’s choice when choosing to pirate a game. Developers should use these hardware companies to be sure that they are hard to crack or they could check out just growing solely on the Ps 3 as long as this trade off is a viable one.
The last point that could help combat piracy is to become a publisher or developer that listens to the community. By having a residential area that respects the organisation the chances are they are more likely to get the game and discourage piracy. Ways companies can do this through regularly socializing with people on community forums, listen to their key consumers and by offering incentives. These incentives can be access to Beta’s or discount codes for being a member of the organisations forums or websites. More people will pirate a game if they feel the designer or publisher disregard the consumer’s desires or forget them altogether. To be able to keep linked with their key audience is a very powerful tool and should be considered by web publishers who have a poor relationship using their consumers. The knock on effect could lead to greater sales and so profit margins. In the event that everything else fails and piracy remains too high you could ask consumers what they want to pay for that game. ‘World of goo’ developer’s 2D boy allowed consumers to name their price when purchasing ‘World of goo. Although a great deal of men and women chose to pay one penny for the game it would still be a huge success. It could be stated that would be pirates who a chance to pay what they liked for the game would do this rather than pirating it.